Pros
- While not role-playing, it has enough elements to be passable.
- I appreciate the magic/tech enhancements and how they make combat fun. Nothing like having a machine gun, but also having the ability to fly and pass through walls. You don't usually expect that.
- Races allow you to pursue RPG-like classes. Elves make good healers, Trolls good fighters, Dwarves actually have some thief-like abilities.
- Matches consist of a series of games, so one match can take some time. You earn money for doing good stuff and you can buy enhancements. It's a unique system.
- As many folks have commented, there is no campaign mode. Given the deep RPG background of the Shadowrun game, it would seem to cater itself to a campaign mode.
- For $60 new, you don't get a whole lot of variety. Nine boards, 4 races, eight weapons and various enhancements. I can see this game getting old after awhile and it doesn't seem to warrant the price tag.
- Switching between magic and tech enhancements can be confusing and time consuming. You also only have 10 seconds between rounds to buy enhancements. I wish you could modify this.
0 comments:
Post a Comment